I was testing with parenting parts to the workspace from the server thorugh a server script and parenting parts to the workspace from the client through a local script. I noticed that the amount of memory when the server script was used was 800mb while when the local script was used it was 1700mb. I’ve tried finding a reason for this but I can’t. Does anyone know why this is happening?
It could be a lot of technical reasons but you can think of the client as your computer and the server as one of roblox’s many servers, on the serverside the server is probably more efficient with memory and the client is based on your computer so it may not be as efficient with processing so it takes more memory (I’m not really tech savvy with these type of things). So lets say you have a god computer the mb might only be 400mb and be less than what the server is.
I would like to add that if there was like 20 people and the all were parenting to the workspace (just as example) the server load would most likely be higher than if it was just the client registering all of it.
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