Hello, my game is using roughly 1 GB of client memory. I have been doing some research, looking at other peoples posts, using AI and looking at the docs but Im just confused on why this is occuring.
When I look at the developer console and use the Memory feature it says that:
CoreMemory - 435MB
Place Memory - 285MB
Untracked Memory - 260MB
Place Script Memory - 1MB
CoreScriptMemory - 77MB
According to Chat GPT this means its not my scripts that are causing the problems, the game is relatively small and only takes up around 300 studs and uses very simple textures. We also have a UI that is using around 40+ images (This might be the issue), but I see other games that use plenty more images then we do. This is just very confusing and hard to understand so some help would be greatly appreciated!
You can test if it’s the UI’s fault by deleting it and running the game without it.
If the memory usage remains high, it means it’s not the UI’s fault.
But if the memory usage significantly drops, then try to change your UI.
If the 40 images are all right next to each other, you can combine them in an image editor and upload as one image.
Yes, this never came to a conclusion as I have attempted using LUA heap but it does not indicate that there are any scripts using an absurd amount of memory.