Mesh breaks/Deforms when uploaded




Every time i upload a mesh with a geometry node/ parts are next to each other, they combine/warp around and it only happens when 2 meshes are near each other if i take 2 mesh balls they will try to combine and become 1 and have a werid mesh, i dont know how to fix this ive switched blender versions and this issue is still there i think its abug, but if it isnt i would apprecite any advice/ fixes

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Send a screenshot of the Model Importer window

Your mesh likely just has over 20,000 triangles and is getting decimated/simplified automatically. The Import 3D window usually shows a small warning symbol to indicate that it has occurred, which is why I asked you to send a screenshot of it.

If they all are spheres why u don’t create an union?


heres a picture of it
sorry for the late response

i made them in blender using a gemetry node if i move it as all sperate parts it crashes my studio and even if can get it to run it runs at 1fps to 5fps

As Judgy said, it seems your mesh has too many triangles. Try making your balls have less triangles each in blender itself, you shouldn’t be able to notice the difference much (visually)

Check the warning symbol in the hierarchy at the bottom-left:

image

Keep expanding the arrow it until you see it on the right-hand section.

but union make them as one part

it worked but it doesnt look as good thanks tho

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