Got this mesh issue where the shading on a mesh of mine, it has a patch of the mesh that goes by a different shading rule than the rest, I tried converting the union to an .obj to see if that fixes it but it doesn’t, what is wrong?
Your picture doesn’t really explain what we are supposed to be looking at. Is it the grey area ahead of and underneath the door?
I’ve had issues when creating a Mesh in Blender where extended Vertices or Edges seem to get out of alignment and cause a noticeable edge in the shading, but not a different colour.
Is this a MeshPart with a Texture or just each colour is a separate Mesh?
Does your Mesh have a Texture in your 3D program and it’s somehow being imported into Roblox along with the Mesh?
So this is a union currently, yes that grey portion is what I am referring to. its flush and there isn’t an extruding portion at all. Also it is shading just the lighting makes it look like its a color.
Ah, sorry. I missed that you said it was a Union before.
When you make Unions now they’ve gone back to the previous way Unions were constructed.
If you use a different Color Part or Negated Part in the Union it will take on that color.
There is a checkbox in the Union Properties for UsePartColor, check that box and you’ll get the entire Union looking the same Color.