Mesh collision acting strange?

All meshes on the tree CollisionFidelity are set to default and RenderFidelity is Precise. I’ve never had problems with meshes before, but for some reason this tree meshes just are creating a box around it
com-video-to-gif

You can check for youself by downloading this plugin: https://www.roblox.com/library/414923656/Show-Decomposition-Geometry

Personally to me it looks like you have the trunk’s Collision set to box and should double check that even if you’re sure it isn’t, it could have been set to box by you scrolling after clicking default for example.

Managed to fix it. Had to see all their CollisionsFidelitys to Box and then back to Default. Must be a bug on studio end

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