Mesh Face becomes invisible when imported to studio

I created this tree in blender and when I imported it into studio, one of the faces of the trunk was invisible, but the trunk in blender didn’t have the same issue. I double checked if the face was inverted, but I’m pretty sure it’s not.


Could this be caused by recent updates that are mesh related?

You need to flip the normals. Ctrl + N.

I was able to fix it just now, I moved the vertex a bit and it just fixed itself.

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