Does anyone have any suggestions or clever tips on maybe making the bristles of brooms a bit better?(that would look good in roblox, and fit the polygon requirements)
Any help would be mightily appreciated! 
Does anyone have any suggestions or clever tips on maybe making the bristles of brooms a bit better?(that would look good in roblox, and fit the polygon requirements)
Any help would be mightily appreciated! 
[size=5]Aesthetics[/size]
I really like this broom, I also really like the fact that you have sculpted the bristles (correct me if I’m wrong), I also admire the extra details that you have added, for example the string around the bristles, it is extremely clean and I love it. A few of my suggestions would be…
I think it will be less noticeable when it’s textured, so keep that in mind. Textures can hide small details.
I believe this looks amazing for a broom! Once you texture it, you can add depth and make it more realistic to a broom, that way you dont have to worry about detailing the mesh it self to a point where the tri-count / polycount is very high. Other than that, love the design so far!
I plan on keeping the bristles un textured. And using seperate textures on roblox for the stick. I’m not really good with blender textures. I don’t really know how to do the properly