Mesh has something invisible round it

I’m making this mesh really big but anytime I do this, there seems to be something invisible round the mesh. Is there anyway to fix this?


Very large meshes have inaccurate collision fidelity… you can either change the collision fidelity to PreciseConvexDecomposition… or if that isn’t good enough, split the mesh into multiple smaller parts and this will solve.


In most cases I’d stick to using PreciseConvexDecomposition like you mentioned first, instead of splitting the mesh up. In almost all cases, splitting a mesh causes more work later on, is very annoying to work with in most workflows, and is usually worse for performance.

There’s very little use case for splitting meshes past using Materials instead of a texture, and even that isn’t great :slightly_smiling_face:

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