Hello! I couldn’t decide what category this should go in since I really don’t know where to begin. I have been trying to make a mesh that’s hitbox works properly. How would I make one that folds to the vertices and geometry of the mesh?
Set the CollisionFidelity to PreciseConvexDecomposition.
As @dragonfrosting said, set the ttps://developer.roblox.com/en-us/api-reference/property/TriangleMeshPart/CollisionFidelity to PreciseConvexDecomposition.
However, small concave sections will push out if the areas around it are more convex.
You can enable ShowDecompositionGeometry in the Studio Settings to see how your MeshPart looks in physical form, or use a tool that will allow it to be switched on and off with a mouseclick.
And it will.
Meshes don’t automatically render their visual size as their physical size.
Try this Plugin to help see how the Mesh actually is physically: Mesh Optimization Tools - Roblox
Is there no way to trace vertices or geometry to make it’s hitbox?
Not that I know of.
Roblox physics still has some issues.