So, I had a glock made recently and I tried to import it to studio.
At first I had a too many tri’s issue so I decimated some parts and in all came in well.
That was until I realised when I went to move the bolt of the gun back the handle was invisible on the inside. This is really an annoyance to me as I’ll be animating this for first person where small details like this will matter quite a lot.
This was happening because of a mirror modifier
I tried a few things:
For 1, I added a solidify modifier to the handle but, despite it possibly working I wouldn’t be able to tell because it added on 10k tri’s and at that point I could never import 20k tris to studio without having to decimate it to the point it’d look like a default blender cube.
2nd, I tried to remove the mirror modifier and actually just physically duplicate half of the handle and then flip it manually and join the parts. Despite my efforts, when I imported it to studio half of the pistol was missing (or more so invisible). It got so annoying I even tried to flip it in studio.
3rd, I knew the only way was to solidify it but it added to many tri’s, so I decided to cut my model into half a selection and try export it that way, but unfortunately, despite this working it comes with the issue of seems and ugly texture burns.
So now I’m in a bit of a predicament and have no idea on how to fix this issue. Does anyone have any ideas? Maybe other remedies or even a way to make it so my solidify modifier cuts down some tri’s? Please let me know.
(Displays how the inside is invisible)