Mesh LOD stays degraded in Edit mode after stopping a Play Solo session until Studio is restarted

After running a Play Solo session in Studio (Play → Stop), MeshParts in the edit-mode viewport render at a visibly low LOD (decimated / faceted geometry) and never recover. The only thing that restores full mesh detail is completely restarting Studio.

The reproduction is intermittent: some days it happens on every single Play/Stop cycle, other times it doesn’t happen at all on the same place and same machine. I have not found a variable that controls it. It significantly slows down daily work on a large production place, since Studio has to be rebooted many times per day to get a trustworthy viewport.

Steps to reproduce:

  1. Open a mesh-heavy place (this happens in Pet Simulator 99’s development place - thousands of MeshParts;).
  2. Confirm meshes render at full detail in Edit mode.
  3. Start a Play Solo session (F5).
  4. Stop the session and return to Edit mode.
  5. Intermittently, MeshParts across the viewport now render at low LOD (see screenshots - the eggs/props are faceted where they were full-detail before the play session). Moving the camera right up to a mesh does not restore detail. Only restarting Studio does.

Studio rendering settings (Studio Settings → Rendering):

  • Editor Quality Level: Level 21 (still shows 21 after the bug occurs)
  • Graphics Mode: Automatic
  • Frame Rate Manager: Automatic
  • Debug → Mesh Detail Level: Level 00 (no forced LOD override)
  • Debug → Auto FRM Level: 21
  • Cache → Mesh Cache Size: 33554432 (default)
  • Enable VR Mode: enabled

Notes on what I’ve ruled out:

  • Not a forced debug LOD - Mesh Detail Level is Level 00.
  • Not the quality slider - Editor Quality Level still reads 21 after Stop.
  • Not streaming latency - detail never returns even after idling for minutes; only a Studio restart fixes it.
  • Not place-content changes - the identical place file renders full-detail again immediately after a restart with no edits in between.

Visual aids:



Direct links: Pet Simulator 99 - Pet Simulator 99! | Play on Roblox (the repro is in our development place; access/details in the private field)

System information:

  • Windows 11 IoT Enterprise LTSC 2024 (build 10.0.26100)
  • CPU / RAM: AMD Ryzen 9 9950X / 192 GB DDR5
  • GPU: NVIDIA GeForce RTX 4090
  • Studio version: 0.731.0.7310942 (64bit)

Beta features enabled:

Reproduction file: the issue occurs on a large production place; I have not yet reproduced it in a minimal file.

Expected behavior

After stopping a Play Solo session, the edit-mode viewport should return to the configured Editor Quality Level (21) and render all MeshParts at the same fidelity they had before the play session started, without requiring a Studio restart.

A private message is associated with this bug report

8 Likes

This is effecting me too. This is effecting me too.

1 Like

I will pay for this to be fixed, please please please

Now textures are randomly unloading after having the game booted for 3-4 minutes

ty, now we just need the LOD issue fixed.

Please fix this, it is a constant issue for developing our weekly updates

1 Like

Still not fixed on latest studio version

Happens every time I boot the game now, versus before it would happen every ~3rd boot.

Still broken