Mesh looks really choppy when bringing it from blender to studio

Hello, i made this hair using curves in blender and it looks really good

But when i bring it into studio it looks really choppy and sharp and triangly. How can i fix this?


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Is it set to precise?​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

yes it is set to precise

Maybe inverted normals?​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

how would i flip all the normals that need to be flipped in blender

Yes go into blender then go into the modeling tab with the object selected press the a key then go into mesh in the top left and look for normals and select flip this should fix the normals to avoid this in the future make sure to enable backface culling in the solid views options.

i did this and it looks exactly the same, in blender and in studio

In blender or in studio?​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

both in blender and in studio, still has that choppy look in studio and looks fine in blender

I’d have to have the studio file to get a closer look as i can’t see anything in the pictures at the top that would suggest anything else is wrong.

Hair.rbxl (103.1 KB)

Is the tri count over 21k roblox might have automaticaly decimated it.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

This ended up testing it and decimated it a bit myself, turns out roblox was automatically doing that, they used to just not let me upload it if it exceeded, thanks

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