Mesh renders pitch black when theres no sunlight in studio

I made a wall mesh in blender but when imported to studio it has really strange shadow that just ruins everything and i have no idea how to get rid of it.

If i turn global shadows off the said shadow also disappears.

wall5.obj (3.9 KB)

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Did you automatically generate the UV map properly?

Not sure if you are talking about this but it doesn’t use texture

No texture? It’s probably the normals, but I’m not sure how to fix them.

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you are right, normals were flipped

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