Hello, i have an issue about the animation using mesh, the problem is that i want the mesh to be able to stretch or be smaller from animation but the animation doesnt let it happen when i test it in game.
what is supposed to happen:
result:
as you can see it skipped the shrink part.
thats all i have to say.
From what I see you never put a shrinking key frame in. It’s only shrinking because it’s looping.
Add a shrinking Key frame and everything should be fine.
no i meant because its a mesh rig you can move the bones far apart or close that stretch the mesh and when i stretch the mesh or make it be small the animation doesnt show it just ignores it