Mesh rig flickering

guys how do i fix whatever this is, i think ive messed something up in settings idk (the mesh kinda lags, how do i fix it? also the mesh flickering thingy idk how to uhhh fix it)

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Try disabling mesh streaming in workspace settings.

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Ensure the model’s stream settings are set to Atomic or Persistent.

Also ensure the area or a part nearby is set as replicationfocus or under a stream request (player:RequestStreamAroundAsync(part) or :AddReplicationFocus(vector3 or part i forgot)

Hopefully will help, no promises though

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doesnt seem to work,aaaaaaaaaaaaaaaaaaaa

this also doesnt seem to work,

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