Hello
The problem mainly appears on mobile devices with small amount of memory (2-3 GB).
Here is an example of an empty base plate with 1 ImageLabel and 1 sphere in it.
The texture is loaded in the ImageLabel and is visible in full resolution.
10 seconds later, a script sets the same image as texture of the sphere.
The texture is very blurry, but there is no reason for this - this does not save memory as the image is already loaded in full resolution.
It is visible that this simple places consumes less than 500 MB memory.
Is there any workaround for this?
Thank you
I am attaching an example place for reproducing the problem
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