Meshes intermittently stuck at low LoD in live sessions with MeshStreamingAndImprovedLoDs Enabled





Description
Meshes intermittently stuck at low LoD in live sessions with MeshStreamingAndImprovedLoDs Enabled. We set Workspace.MeshStreamingAndImprovedLoDs to Enabled on July 11th. I can’t say for certain we had zero LoD issues before enabling. It has only felt like a problem since we turned it on.

Actual
Meshes sitting directly in front of the camera stay at a, what we believe, are low LoD. Wheels lose their round silhouette, body panels flatten out, and geometry drops. The vehicles are most noticeable but if you look at the images other assets in our game are experiencing this as well.

Where
Farming & Friends

When it started
We opted in on July 11th my best guess on first occurrence: a week after we enabled. Most recent occurrence was August 17th.

Reproduction steps

  • Join the game
  • Sometimes it happens, sometimes it doesn’t
  • If it does happen, leave and rejoin. It won’t happen again after that

These steps reproduce the bug 50% of the time.

Affected assets
All mesh assets

System information
I experienced this on my PC. Below are the specs. I don’t have specs for the players experiencing this.

  • Windows 11
  • CPU: Intel(R) Core™ i7-14700F
  • Memory: 32.0 GB DDR5
  • GPU: NVIDIA GeForce RTX 5060

Expected behavior

Meshes ramp up to full quality once they are close to the camera and taking up most of the screen.

A private message is associated with this bug report

4 Likes

bumping this… it is a constant issue for us

1 Like

Having the same issue with my game:
Game link


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We discovered that this issue is related to an experiment.
The experiment is being rolled back today.

This should resolve this issue where players see low quality meshes seemingly everywhere where mesh streaming has been enabled.

1 Like