Meshes or parts for an FPS gun

Recently I’ve been working on a gun for an fps game completely in studio. I finished a pretty low detail version using very little objects and I actually think it looks pretty good for now. However, I have sort of hit a wall with options to add any extra detail to the gun and the gun feels kind of rigid, mostly because studio doesn’t have the same abilities as a mesh would. I’ve been using studio for this not only because I don’t know blender but because parts would be easier to animate and change colors ( useful with in-game weapon skins). I’ll add a picture of my current gun for reference, its just not completely finished at this point:

Image

Basically I’m just wondering about the benefits and negatives to using blender meshes instead of parts in studio and whether I should make the switch to blender instead. I might add that the gun showed is going to be the only gun in the game at least for the foreseeable future.

2 Likes

Well, the good thing for using Blender is that Blender makes better meshes and models, the shapes are better to use in Blender than Roblox Studio. The bad thing is that the textures won’t always import to Roblox Studio. There’s a lot more, but these are just a few. I recommend using meshes.

I would recommend meshes, because making stuff with parts can be quite messy sometimes when you want to animate, and now that roblox studio has mesh deformation, you can rig guns and animate them easily with it being only one mesh.

Meshes would give you infinitely more freedom in shape, art style, detail, PBR, and texture options than anything else Roblox offers.

I cannot recommend meshes enough.

If the limiting factor is knowledge of a 3D software, it might be best to learn one - if only for your future self, since it’s near guaranteed you’ll need it again in the future.

2 Likes

It looks very basic. It’s a railgun but it doesn’t seem like an energy rifle, I would improve this by adding glowing material (Neon) to it and making it look less blocky.

Anyways, hope I helped a little, good luck!

It’s very basic for two reasons, one it’s not finished in this picture, and two it’s meant to be somewhat basic to allow for customization. I ended up sticking with this shape though and did not use blender because the end result actually fits with the style I want the entire game to look like.

I know others have recommended blender and I’ll consider using it if I ever work on anything more complicated. I do mean to learn blender at some point (I have prior experience with other 3D modeling software) it’s just that at this point there’s still lots I don’t know about other skills like coding and I don’t want to throw in having to learn something else.

2 Likes

Jeez, could definitely use way more wedges for a simple bevel, looks very low-effort, and bizarre. The trigger is also very thick as well. I really suggest what you’re working with and are more comfortable with for modeling guns. Just needs improvement.

Again, it looks very low effort here because it is, I made it in around 30 mins just by slapping together parts and using hardly any references. I only made this post because I was wondering just how much blender can benefit gun modeling after noticing limitations while making this prototype. I wasn’t looking for ways to improve on the gun at this point as it’s not at all a finished product. While I appreciate ideas and criticism it is still the earliest outline, in fact I only really added a picture to show how blocky it looked at that point when compared to what can be done with 3d modeling software. Since posting I have added much more including bevels on the sides though.

Anyways, I’ve got my answers to my original question so might as well just close this post.