Meshpart Blocking View of ProximityPrompt

So, I’ll keep this short and simple. I have a maze made of a mesh. I edited the in-game collisions so that players can walk around, but when I put a ProximityPrompt in the maze, it has some issues. It seems that the mesh blocks out the ProximityPrompt. Any ideas for fixes?

Hello there. I am not sure if you still require help, but you can simply turn the RequiresLineOfSight option off in order to avoid this problem.

With RequiresLineOfSight on:
https://gyazo.com/3ef88637f2c2630534cc8b509e052f2a

With RequiresLineOfSight off:
https://gyazo.com/da3fe461badfa06049b6e2436b9c8e44

Hopefully this helped you.

Tried that. It seems it didn’t work

Then it probably has to do with the proximity of the prompt (how far the player can interact with it) and whether it is enabled or not. Turning RequiresLineOfSight off should work in this case, so it must be something else that is causing this issue.

Works now. Had the MaxActivationDistance way to small