MeshPart collision is off?

Hello! I was working on a large build, and I decided to use a model made on blender instead of building the base structure inside studio. However, even with collisions set to precise, this happens when I try to test it: robloxapp-20210206-1036054.wmv (1.6 MB)
As you can see (or not because the video is kinda bad lol) the farther towards the center i go, the higher it takes me, despite the floor of the mesh being mostly flat. How would I fix this? Before anyone asks, all nearby unions have canCollide off, so I know it’s not them

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