MeshPart occlusion glitch once transparency is above 0.1


I have a MeshPart called Clothing its transparency is put to the lowest value of 0.11 so the black areas become transparent, I do have the same Issues even during a Studio Session.

It seems to become occluded by the Mesh with the Transparency set to 0 and constantly occludes and un-occludes its self when I move my camera around.

Additional
otherwise is there any other way to add clothing to the mesh becuase putting a meshId just makes the transparent parts black and there’s not mixing so I’m stuck.

There’s another post about this too.

Hey! I actually figured out a solution for this myself, using a viewmodel like yours. All I did was clone the meshpart arms, apply the texture to the new mesh, and then set its transparency to about 0.0001. Somehow, that does exactly what you need.

Hope this helps!

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I’ve set the transparency to the lowest reliable variable can go, which is 0.01, I think they may’ve fixed this although it might be something with the rendering and the EditorQualityLevel.

However, this bug still occurs once you exit runtime but its not much of an issue because it works perfectly in-game.

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