MeshPart:CollissionFidelity:Sphere

It would absolutely fantastic if i can assign a sphere-shaped hitbox to my sphere-shaped meshparts.

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Can’t you just have a Sphere part and insert a SpecialMesh into it?

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I have no clue what a SpecialMesh is.

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Pretty much the same thing as a MeshPart:

Left: Ball with SpecialMesh; Right: MeshPart

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What Echo said; put a SpecialMesh into a sphere-shaped Part, then copy the MeshId from your MeshPart & paste it into the SpecialMesh’s MeshId property.