MeshStreamingAndImprovedLods persistently stuck at lowest LOD level for all meshes

I have a subset of my users who always see all meshes at the lowest-possible level of detail meant for distant objects, even when up close. Some of these users have high-end devices, all have stable internet connections, & all of these users have this issue permanently, with no rejoin ever fixing it (& nobody without this issue has ever experienced it, it’s all or nothing). Affects PC & mobile devices, unsure of console.

Have not run into this issue myself but it’s such a crazy low-detail version that it’s impossible to tell what many objects are, & it’s important for gameplay to be able to see things, in general.

Example from one user:

MeshStreamingAndImprovedLods enabled:



(grass + the soccer field lines + etc. are ultra-low-detail)

MeshStreamingAndImprovedLods disabled:



(grass + the soccer field lines + etc. now appear as authored)

Same user had no issues after MeshStreamingAndImprovedLods was changed from Enabled to Disabled

Another example:


Game link:

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We discovered that this issue is related to an impinging feature.
The feature rolled back today (hopefully only takes a few hours).

This should resolve this issue where players see low quality meshes seemingly everywhere on the experiences where mesh streaming has been enabled.

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