Messaging Service Assistance

I made a system that uses MessagingService to send over player position data to essentially allow for cross-server.

My current problem is that I’m hitting the publish limit when I think I shouldn’t be, and I don’t know what I’m doing wrong.

Right now, my experience is 1 player, and 1 server uses 42 requests per minute. The requirements scale dependant on how many servers are active, so from what I’ve understood, I shouldn’t be hitting the publish limit, but I still am, so maybe I’m missing something?

(I know the requests and the wait dont match here but that’s because I also included the chat requests (so the additional 12 is if ur chatting for a full minute)

If you’d need a snippet of my script: (excuse the messiness and generally dumb practice, i was just writing just to get results)

-- UpdateCharacterWaitTime = 2, by the way
while task.wait(UpdateCharacterWaitTime) do
	Updt += 1
	local all = {}
	local Return_Data = Remotes.Connection:Invoke()

	for i,v in Players:GetPlayers() do
		if v.Character and v.Character.PrimaryPart then
			if #Return_Data == 0 then
				table.insert(Return_Data,tostring(v.Character.PrimaryPart.CFrame))
			end
			table.insert(all, httpservice:JSONEncode({ServerID, v.UserId, httpservice:JSONEncode(Return_Data)}))
		end
	end

	if #all ~= 0 then
		local success, result = pcall(function()
			return MessagingService:PublishAsync("UpdateLocations", httpservice:JSONEncode(all))
		end)
		if not success then
			print(result, #Return_Data)
		end
	end
end

Does it say you’re hitting the publish limit or message length limit?
Published messages can only be 1kb (around 1,000 characters of text)

The publish limit, I had made sure I stay under 1 KB with data.

It’s giving me this error
image