When I team test on roblox and use messagingservice:SubscribeAsync it does an infinite yield. When the game is published or when i test normally via studio I don’t have this issue.
MessagingService can only run during real-time servers. This would not work in team create because it is using the real Roblox servers instead of your hardware computer.
To be able to efficiently test the messaging service. Make private servers and then test it on 2 different devices, or use the Roblox App on microsoft store and the Roblox App from roblox.com.
Hope this helped! (if it did please add the solution box so others may be able to use my message to help their problem)
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