MessagingService issue

Hello! So I’m making a ServerList, but something’s not working right, so it should add a Server, but, When I do SubscrybeAsync(“GiveServers2”) It’s not working, no errors

local jobId = game.JobId;
local MessagingService = game:GetService("MessagingService")


MessagingService:SubscribeAsync("ReturnServer", function(Message)
	
	print("GiveInfo")
	MessagingService:PublishAsync("GiveServers2", jobId.." "..#game.Players:GetPlayers())

end)




--if not game:GetService("RunService"):IsStudio() then
	game:BindToClose(function()
		local Send = (game.JobId..#game.Players:GetPlayers())
		print("Closing")
		MessagingService:PublishAsync("ClosingServer", Send)
	end)
--end
local serverListDS = game:GetService("DataStoreService"):GetDataStore("ServerList");
local jobId = game.JobId;
local MessagingService = game:GetService("MessagingService")
local Servers = 0


MessagingService:SubscribeAsync("ClosingServer", function(Message)
	if Message then
		local decoded = Message.Data:split(" ")
print("REMOVE "..decoded[1])
Servers = Servers - 1

				game.ReplicatedStorage.RemoteFunction:FireClient(game.Players:FindFirstChildWhichIsA("Player"), "ClosingServer", decoded[1], decoded[2])
			
		
	end
end)

game.ReplicatedStorage.ok.OnServerInvoke = function(Player)
	return Servers
end

MessagingService:PublishAsync("ReturnServer", "RETURNINGINFO")

MessagingService:SubscribeAsync("RefreshServer", function(Message)
	if Message ~= "RETURNINGINFO" then
		local Decode = Message.Data:split(" ")
	
	
		print(Decode[2])
		game.ReplicatedStorage.RemoteFunction:FireClient(game.Players:FindFirstChildWhichIsA("Player"), "RefreshServer", Decode[1],Decode[2])
		
	end
end)


MessagingService:SubscribeAsync("GiveServers2", function(Message)
	print("GiveServer")
		local Decode = Message.Data:split(" ")
	
	Servers = Servers + 1
	print(Servers)
		print(Decode[2])
		game.ReplicatedStorage.RemoteFunction:FireClient(game.Players:FindFirstChildWhichIsA("Player"), "OpeningServer", Decode[1],Decode[2])
		
	
end)

It should display the servers, but nope.