MessagingService Limit

I have some question on MessagingService

this is info on DevForum

Limit Maximum
Size of message 1kB
Messages sent per game server 600 + 240 * (number of players in this game server) per minute
Messages received per topic (40 + 80 * number of servers) per minute
Messages received for entire game (400 + 200 * number of servers) per minute
Subscriptions allowed per game server 20 + 8 * (number of players in this game server)
Subscribe requests per game server 240 requests per minute

Subscribe requests per game server means what? does it means max receive per minute message on server?

so if i :SubscribeAsync Subscribe requests per game server will + 1?

It’s used for Cross-Server/Cross-Game messaging and message topics. It’s actually pretty kewl.

Subscriptions allowed per game server relates to the amount of live/current/active subscriptions, requests is just how many you can send out, so yes, SubscribeAsync will +1

related docs:

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