messagingService not published to all subscribers; only the server it was published in

Hello, I’m trying to use messagingService however for some reason publishAsync() is only firing for that individual game.

here is an example what I’m doing in a very simple way as I have way too much code to include:


local function nuke()
  print("nuking")
end
MessagingService:SubscribeAsync("DonationTopic", nuke)
task.wait(1) 
MessagingService:PublishAsync("DonationTopic", plr.Name) -- normally this is triggered when they donate 10k robux, but to make the post easier to read its like this.

Some critical details is that

  1. PublishAsync() is being fired when they donate 10k robux
  2. I am buying the 10k while in studios so It doesn’t actually charge me 10k
  3. I am also playing the game in normal Roblox
  4. THE CODE WORKS but only fires in that single server

Some thing I am thinking:
`. Maybe doing PublishAsync() doesn’t fire for Roblox games when triggered in studios?

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