Hello, I’m trying to use messagingService however for some reason publishAsync() is only firing for that individual game.
here is an example what I’m doing in a very simple way as I have way too much code to include:
local function nuke()
print("nuking")
end
MessagingService:SubscribeAsync("DonationTopic", nuke)
task.wait(1)
MessagingService:PublishAsync("DonationTopic", plr.Name) -- normally this is triggered when they donate 10k robux, but to make the post easier to read its like this.
Some critical details is that
- PublishAsync() is being fired when they donate 10k robux
- I am buying the 10k while in studios so It doesn’t actually charge me 10k
- I am also playing the game in normal Roblox
- THE CODE WORKS but only fires in that single server
Some thing I am thinking:
`. Maybe doing PublishAsync() doesn’t fire for Roblox games when triggered in studios?