Metaballs | Meshed isosurfaces

How would I approach making metaballs with deformed meshes in Roblox? I was thinking using deformable spheres which when overlapping could give priority (ie contributing mass) to one of the spheres and distort them over the isogradient?

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What part are you having difficulty with? Calculating the positions or deforming the mesh?
I would use a sphere that is meshed, and deform that.

Isosurfaces of metaballs can have topology different from spheres - i.e. with 1 or more holes in them like a donut - so it’s not possible in general to morph a sphere into a metaball isosurface

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If you can somehow make sure that there won’t be any holes though, it might be possible