MetaC IDE UPDATE 3

Hello, developers! As you know, I’m 16 years old, and I’m developing my own programming language (a C dialect) which I’m calling MetaC. Well, in the 3D visualization, I’ve added the ability to play (test my MASTERPIECE WITH MY COMPILER), added the ability to add characters and their movement. In the future, I’m thinking of making smooth movement (the prototype is already ready, but it doesn’t work correctly). Share your opinion below in replies
P.S (sorry for my bad english I’m not good)

Why? I don’t see any use cases for needing a specifically designed programming language to drive ViewportFrames.

You might be right, but the thing is, it’s an integrated development environment with my own C dialect. This is an experimental project that I initially intended to implement only as a C compiler. But I decided to create my own programming language and convert a regular compiler into an integrated development environment. The only way to visualize 3D is with Viewportframe. You should also understand that these aren’t just “desks in VPM.” There’s also the ability to PLAY as a character (there are Run and Play buttons). The difference is that when you run code, you can only view what you’ve created (for example, a cube). But with the Play button, with the appropriate syntax in the script, you can PLAY AS THE CHARACTER. That’s the only difference, but thanks for your opinion!