MFG (Melee Fighting Game) Update Logs

03/30/2026

  • Removed hammer (will add back soon)
  • Damage taken when blocking is removed, but you’ll lose more block power (now it’ll be damage*1.2 instead of damage/3)
  • Fixed Fire Axe accidently stunning the user who parried
  • Fire Axe will now stun anyone you hit if they’re blocking
  • Removed extended hitbox
  • Removed Health bar
1 Like

4/07/2026

  • Remove death on backspace
  • Changed up movement system
  • Hats should no longer count as a hitbox
  • Added health bar on your screen
  • Decreased the time after unblocking 0.06 > 0.02
  • Removed death scream for now.
  • Kills are now dependent on sever size.
  • 2 players = 5 server kills
  • 5 players = 12 server kills
  • 10+ payers = 25 server kills
  • Hitting someone and them jumping off after that hit will count as a server kill
  • Parry lingering frame is now 15 frames. instead of 12
  • Will Of The Spirits and Katana no longer spawns shield on your arm
  • Katana block animation is different
1 Like

4/30/2026

NEW ADDONS:

  • Added ragdoll
  • Added back death screams
  • Added impact animations when blocking an attack
  • Added effects when blocking an attack
  • Added hit effects on player
  • Will Of The Spirits has their own custom one
  • Added different varient of walk and idle animations (not mines but close enough)
  • Added map rotations (maps from randomizer horray!!!)
  • Added first person body view
  • Also added that your head and arms follow your camera in first person
  • Added Skip Music button
  • Added Anti-Bunny hop system

BUFFS:

  • Fire Axe ability is more faster
  • You can now move with the Fire Axe ability. Walkspeed is affected (-5 walkspeed)
  • Undergoing parrying now gives you a slight damage reduction until animation ends (Damage/1.2)
  • This will only start once the parry window is active way until the animation ends
  • Hitting a player will regain more block power than before (+5 > +15)
  • Blocking will now take less block power. (damage x 1.2 > Damage x 1.1)
  • Walkspeed increased by +5 (25 walkspeed total)
  • Player’s health been increased by +15. (100HP > 115HP)

NERFS:

  • Katana damage decreased 28 > 20
  • Fist damage increased 15 > 20
  • Walkspeed is affected by health (Prevent people to run away from battle)

CHANGES:

  • Attempted to improve Fire Axe Hitbox
  • Changed total deaths player scaling
  • (#) of players * 3. Servers under 2 players will stay as 5 total deaths
  • Music will now play after victory sound is done playing.

DARKHEART REWORK:

  • Changed darkheart animations
  • Revamped darkheart to have a lifesteal ability instead of counting as per-hit
  • Gives you a beam that connects to the target that you hit
  • Hitting your target with the beam will grant you +10 HP.
  • Hitting your target with your sword will deal less damage compared to hitting others.
  • Ending your ability when you have a beam on someone will grant you dealing damage.
  • With that hitting your target will grant you a damage multiplier when you end your ability (stackable for THAT PERSON only)
  • If your target hits you then you take great amount of damage from it + your damage multiplier.
  • Other players hitting your target will heal you +10 HP
    • Will not count as a beam damage build up.
  • Hitting others that isnt your target will heal you +5 HP
  • Removed shield from darkheart

FIST REWORK:

  • Fist parry is replaced with a dodge
  • Dodge window frame is longer than parry
  • Fist parry no longer requires a windup
  • If target block power is 40 or under, then under go damage and being ragdolled.
  • Removed shield from fist
  • Dodging an attack will grant you the ability to attack or do another parry without delay

KATANA REWORK:

  • More aggressive playstyle
  • Parrying won’t instant stun, there will be a build up (depending on block power)
  • Parrying will now decrease your targets block power.
  • Hitting players will decrease their block power while increasing yours.
  • Blocking an attack will have lower block power damage on it to encourage aggressive playstyle
  • Parry will linger a lot more longer
  • Parry no longer has a windup
  • Parrying an attack will grant you the ability to attack or do another parry without delay
1 Like

05/04/2026

!! MOBILE UPDATE !!

NEW ADDONS:

  • !! ADDED MOBILE SUPPORT YAY!! !!

    • Mobile players automatically have “Shift Lock” On.
    • This can be disabled in the settings.
  • New UI options (Top right corner)

    • Now houses multiple things
    • Ability to turn on/off hints when a person parries and attack. (this is automatically off)
    • Music options has been relocated to the options menu
    • Music now has an option to adjust it’s volume if it’s too loud or quiet
    • FOV has also been moved to the options menu

BUFFS:

  • Bomb Hammer bomb’s now gives the user block power if hitting someone.

NERFS:

  • You can block Bomb Hammer’s bombs, leading into a stun instead of a instant kill

CHANGES:

  • Repositioned block power UI to be next to health
  • UIs should appear properly with the current devices being played.
    • Mobile = mobile UI
    • Controller = controller UI
    • PC = PC UI
  • These can be updated in real time.
  • Controllers has the shiftlock feature as mobile, both mobile and controller can disable it.
  • Rotations will no longer have the same weapons, it’ll constantly be different weapons.
  • Fist has a equip animation

FIXES:

  • Fixed blocking after being stunned
  • Fixed some errors showing up
  • Fixed katana’s animation being funny
  • Fixed Fire Axe ability not giving the correct block power when hitting someone
  • Fixed Bomb Hammer bomb’s bypassing forcefield

05/04/2026

  • Attempted to fix shift lock not showing up for mobile and controller properly. It should be good to use now! Hopefully.
  • Attempted to fix a black dot appearing on the sun/ or when looking up for mobile.