Ok so currently my game is have a very high memory increases idk what is the reason, so I am trying to use the microprofiler to check out but I can’t understand what
“Render” and “Worker: RunJob” “ShadowMap” “Scene” but what I know is they’re the reason of this lag
I believe render is referring to your gaming rendering/loading. Scene is your world and ShadowMap is the lighting type your use.
I’m not totally sure what runjob means but believe its the host that is “running” the game.
I usually don’t pay to much attention to those they are more of just labels it seen than functional.
Here is something that will help explain it better than me and more in-depth.
Huh interesting maybe a co dev went on and added something in that could cause lag. Maybe a Roblox update? I hope you will find out what’s causing this.