Microprofiler help

Ok so currently my game is have a very high memory increases idk what is the reason, so I am trying to use the microprofiler to check out but I can’t understand what

“Render” and “Worker: RunJob” “ShadowMap” “Scene” but what I know is they’re the reason of this lag

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I believe render is referring to your gaming rendering/loading. Scene is your world and ShadowMap is the lighting type your use.

I’m not totally sure what runjob means but believe its the host that is “running” the game.
I usually don’t pay to much attention to those they are more of just labels it seen than functional.

Here is something that will help explain it better than me and more in-depth.

Using MicroProfiler | Documentation - Roblox Creator Hub

I saw that already and its actually useless

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Plus the game memory sometimes reaching 2.4GB client very fast and i cant figure out what is going so i had to check out the microprofiler

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Yeah they are just pretty much labels. :sweat_smile:

Hope you can get it fixed.
Maybe its “spaghetti scripts” or excessive unions I’ve found those to cause a lot of lag.

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i cant take that as reason because the game was running ok but some how after last shutdown it became like this

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Huh interesting maybe a co dev went on and added something in that could cause lag. Maybe a Roblox update? I hope you will find out what’s causing this. :+1:

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ok we figured out what happen, there was a humanoid in the workspace causing all of this

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Hey, could you specify as to how you solved the issue? My game uses humanoids as mannequins and npc. I am facing the same problem.

No it isn’t about that, the humanoid parent was “workspace” that is the problem