MicroProfiler Lag Spikes "aquireFrameBuffer"

This issue suddenly appeared out of nowhere (at least I think so), and has been lagging my players out ever since, my game has StreamingEnabled on.
The game has a lot of decals which might be the issue and a reasonable amount of BillboardGUI/SurfaceGUIs

I genuinely don’t know what aquireFrameBuffer means and why its making my game lag, I did check the MicroProfiler documentation but its not in the Tags list

I can’t pinpoint the exact issue without further context. Do the frames drop when you look in a specific direction? Have you tried removing objects to see what’s causing the issue?

They seem to drop randomly, I do have StreamingEnabled on at a radius of 800, I don’t have THAT many objects but I do have a lot, could that be the issue?

Lots of objects can definitely cause spikes. Does this still happen if you don’t move at all?

Yes, it does still happen when you’re not currently moving.

Do you think the spikes are predicable? Are any scripts running some intensive graphic code say, every 4 seconds?

Not that i’m aware of (team of 3 developers), but this has only started to appear recently