Recent Changes
Inform me of any bugs in the group forum!
1st December 2025
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Rank Reward Changes
β Upgraded Starter Pistol unlocks at Corporal instead of Sergeant
β Lowered rank requirements for guns between and including M1014 to the M249 SAW
β The highest rank that has a reward other than points is Colonel
β Future updates will add more rewards for different ranks, such as access to new weapons and features -
Double Points Power-up
β A power-up that lets all players earn double points for a limited duration (40s)
β There must be at least 5 minute gap since the last power-up drop before a Tank Zombie can drop another one
β The power-up despawns after 45s if not collected -
Player Marker
β A green dot has been added above players to allow users to see where players are within a limited range
β The dot turns red when a player dies -
Tank Zombie
β Slightly increased delay between attacks to feel less spammy -
Other
β Added current version back to the bottom right of screen
β Airdrop timer at command center should be correct now
β Server uptime added at command center
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Previous Changes:
v.2
30th November 2025
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MAP REVAMP
β A total revamp has been made to the map while maintaining the original DNA. The city has been removed with plans of implementing it in another way
β Military Base now has an alarm that alerts whenever zombies are inside -
ZOMBIES
β Zombies now have pathfinding capabilities
β Tank Zombie added
β Hunter Zombie added; only spawns at night
β Soldier Zombie added
β Kamikaze Zombie updated; now explodes if it is close to you for a certain amount of time
β Jumper Zombie removed
β Zombie amount scales based on server size,max limit hits when thereβs 6 or more players
β Less zombies spawn during day, more spawn during the night
β Giant Zombie deals more damage -
GUN STORE
β Store is no longer physical and has been put into a GUI that can be accessed via prompt
β Gun prices have been lowered -
PROGRESSION SYSTEM
β Players now collect XP while killing zombies, climbing up the ranks to unlock weapons in the gun store
β Players can obtain a new starter pistol when reaching Sergeant
β Existing players will be compensated with XP based on their existing points balance
β More features and updates are planned for this system such as more rewards & ways of earning XP
β As this is entirely new, there may be some re-balancing based on how players find this system
β XP cannot be earned in private servers -
MYSTERY BOX
β A soldier on base is secretly selling weapons out of a shipping container
β Use your points to roll for a random weapon in the game -
VEHICLE DAMAGE
β Zombies can now damage and destroy vehicles
β Different vehicles have different max health;
Humvee = 1000 HP
Special Forces Humvee = 1300 HP
MRAP = 2000 HP
M939 Transport = 1500 HP
Armored SUV = 1300 HP -
VEHICLE COLLISION
β Playerβs vehicles can now go through each other -
SPRINTING
β Stamina added
β Sprint speed increased -
IMPROVED DATA STORE
β Script has been updated with much better protection against data loss -
OTHER
β Kills are now tracked as of 30th of November 2025
β Re-positioned sprint and crouch button on the right
v.1.5
6th January 2024
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MAP UPDATES
β Christmas decoration taken down
β Removed Tundra Area
β Some extension to grass area
β Some extension to City Area, although many of it is restricted, there needs to be a few other updates before I could open more of it up
β Relocated Bunker 92 to the grass area, now dressed as a Black Mesa Facility (it may not fully accompany the lore around Black Mesa, I really just chose the name cause it sounded cool to me) -
HORDE ATTACK
β Reworked horde attack a bit to be more structured
β All non-horde related zombies will be removed for the duration of attack
β There will be a wave 1 and wave 2 attack, which are scheduled to always occur at specific times, so a wave 2 attack can happen if wave 1 isnβt cleared
β Clearing the wave gives everyone a points reward
β You can obtain a free M4A1 at spawn during the attack but you cannot refill itβs ammo -
VEHICLES
β Added βM939 Transportβ in base
β Slight tweaks to Humvee Model and now has armored gunner seat on top
β Special Forces Humvee now restricted to Special Forces gamepass owners
β Snowmobile removed -
WEAPONS
β Added Sig Sauer MPX: Available at Black Mesa Facility
β Small buff to HK417, SCAR-L and M249 SAW
β Increased max ammo capacity for HK417 and SCAR-L
β Replaced SPAS-12 with M1014
β Renamed M700 to M24
β Some weapon prices have changed to be cost lower -
OTHER
β Zombies will be able to walk through buildings in the City to prevent them being stuck easily. This is a temporary measure until I find a way to add pathfinding that will not significantly impact performance
β First Aid Kit moved to Base
β Added Medic inside a base tent, gives out free revives
β Updated vests and helmet
β Added new patrol cap
β Added notification system when purchasing or encountering errors
β Reworked settings menu
β No more duplicate gun purchases
β Mesh optimizations
β Script optimizations made
β Probably some more stuff I forgot to mention
