Military VS Zombies 2 | v.2.01 Changelog


Recent Changes
Inform me of any bugs in the group forum!

1st December 2025

  • :military_medal: Rank Reward Changes
    – Upgraded Starter Pistol unlocks at Corporal instead of Sergeant
    – Lowered rank requirements for guns between and including M1014 to the M249 SAW
    – The highest rank that has a reward other than points is Colonel
    – Future updates will add more rewards for different ranks, such as access to new weapons and features

  • :star: Double Points Power-up
    – A power-up that lets all players earn double points for a limited duration (40s)
    – There must be at least 5 minute gap since the last power-up drop before a Tank Zombie can drop another one
    – The power-up despawns after 45s if not collected

  • :bust_in_silhouette: Player Marker
    – A green dot has been added above players to allow users to see where players are within a limited range
    – The dot turns red when a player dies

  • :man_zombie: Tank Zombie
    – Slightly increased delay between attacks to feel less spammy

  • Other
    – Added current version back to the bottom right of screen
    – Airdrop timer at command center should be correct now
    – Server uptime added at command center

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Previous Changes:

v.2

30th November 2025

  • :world_map: MAP REVAMP
    – A total revamp has been made to the map while maintaining the original DNA. The city has been removed with plans of implementing it in another way
    – Military Base now has an alarm that alerts whenever zombies are inside

  • :zombie: ZOMBIES
    – Zombies now have pathfinding capabilities
    – Tank Zombie added
    – Hunter Zombie added; only spawns at night
    – Soldier Zombie added
    – Kamikaze Zombie updated; now explodes if it is close to you for a certain amount of time
    – Jumper Zombie removed
    – Zombie amount scales based on server size,max limit hits when there’s 6 or more players
    – Less zombies spawn during day, more spawn during the night
    – Giant Zombie deals more damage

  • :water_pistol: GUN STORE
    – Store is no longer physical and has been put into a GUI that can be accessed via prompt
    – Gun prices have been lowered

  • :star: PROGRESSION SYSTEM
    – Players now collect XP while killing zombies, climbing up the ranks to unlock weapons in the gun store
    – Players can obtain a new starter pistol when reaching Sergeant
    – Existing players will be compensated with XP based on their existing points balance
    – More features and updates are planned for this system such as more rewards & ways of earning XP
    – As this is entirely new, there may be some re-balancing based on how players find this system
    – XP cannot be earned in private servers

  • :red_question_mark: MYSTERY BOX
    – A soldier on base is secretly selling weapons out of a shipping container
    – Use your points to roll for a random weapon in the game

  • :oncoming_automobile: VEHICLE DAMAGE
    – Zombies can now damage and destroy vehicles
    – Different vehicles have different max health;
    Humvee = 1000 HP
    Special Forces Humvee = 1300 HP
    MRAP = 2000 HP
    M939 Transport = 1500 HP
    Armored SUV = 1300 HP

  • :oncoming_automobile: VEHICLE COLLISION
    – Player’s vehicles can now go through each other

  • :man_running: SPRINTING
    – Stamina added
    – Sprint speed increased

  • :floppy_disk: IMPROVED DATA STORE
    – Script has been updated with much better protection against data loss

  • OTHER
    – Kills are now tracked as of 30th of November 2025
    – Re-positioned sprint and crouch button on the right

v.1.5

6th January 2024

  • :world_map: MAP UPDATES
    – Christmas decoration taken down
    – Removed Tundra Area
    – Some extension to grass area
    – Some extension to City Area, although many of it is restricted, there needs to be a few other updates before I could open more of it up
    – Relocated Bunker 92 to the grass area, now dressed as a Black Mesa Facility (it may not fully accompany the lore around Black Mesa, I really just chose the name cause it sounded cool to me)

  • :zombie: HORDE ATTACK
    – Reworked horde attack a bit to be more structured
    – All non-horde related zombies will be removed for the duration of attack
    – There will be a wave 1 and wave 2 attack, which are scheduled to always occur at specific times, so a wave 2 attack can happen if wave 1 isn’t cleared
    – Clearing the wave gives everyone a points reward
    – You can obtain a free M4A1 at spawn during the attack but you cannot refill it’s ammo

  • :oncoming_automobile: VEHICLES
    – Added β€œM939 Transport” in base
    – Slight tweaks to Humvee Model and now has armored gunner seat on top
    – Special Forces Humvee now restricted to Special Forces gamepass owners
    – Snowmobile removed

  • :water_pistol: WEAPONS
    – Added Sig Sauer MPX: Available at Black Mesa Facility
    – Small buff to HK417, SCAR-L and M249 SAW
    – Increased max ammo capacity for HK417 and SCAR-L
    – Replaced SPAS-12 with M1014
    – Renamed M700 to M24
    – Some weapon prices have changed to be cost lower

  • :hammer_and_wrench: OTHER
    – Zombies will be able to walk through buildings in the City to prevent them being stuck easily. This is a temporary measure until I find a way to add pathfinding that will not significantly impact performance
    – First Aid Kit moved to Base
    – Added Medic inside a base tent, gives out free revives
    – Updated vests and helmet
    – Added new patrol cap
    – Added notification system when purchasing or encountering errors
    – Reworked settings menu
    – No more duplicate gun purchases
    – Mesh optimizations
    – Script optimizations made
    – Probably some more stuff I forgot to mention

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