Mini Empires v0.9.2 changelog


Patches

Hotfixes


New additions

  • Added missions which reward gems when completed!

  • Duos now spawn close to each other and are automatically allied in FFA modes.

  • Added a new Squid skin collection.

  • Added descriptions to game modes.

  • Added 1v1 to custom matches.

  • Added thumbnails to custom match map and mode options.

  • Added auto-surrendering to custom matches.

  • Reworked Vertigo to accommodate new duo spawning behavior.

  • Added new Shroud map to FFA game modes.


Changes

  • Increased the match start countdown from 20 seconds to 30 seconds to allow more players to join on time.

  • Optimized terrain meshes (~30% fewer triangles).

  • Improved preview rotation for shop and inventory menus.

    • Units have looser rotation limits.
  • Harbors can now only be built on shallow water that is bordering a sand tile.

  • Builders now do not run into active warzones when trying to repair buildings, and waits until the area is safe.

  • Optimized multi-selecting a large amount of units.

  • Heavily optimized unit/building HUD rendering.

  • Improved the smoothness of unit movement.


Rebalance changes

Core

- Repair speed multiplier 2.5x -> 1.1x

Bugfixes

  • Fixed a bug where Builders run into trees after building a Training Camp or Vehicle Factory.

  • Fixed a bug where the cancel button does not update when building is constructed while selected.

  • Fixed a bug where footstep sounds did not match the move speed of the units.

  • Fixed a chat rendering bug.

  • Fixed a bug where Builders attempt to build water structures (excl. Harbor).


:link: Game link: Mini Empires - Roblox

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Previous changelogs:

5 Likes

:beetle: Hotfix #1

  • Fixed interface issues on phones/tablets
  • Fixed matches not being able to end
  • Fixed not being able to place an Oil Rig on one of the oil spots on Shroud
2 Likes

:fire: Surprise update!

I decided to add more features and bugfixes to v0.9.2, and so here we are!

Additions

  • When eliminating a player you now get +40 unit cap (8 houses) for each elimination!

  • Breaking an alliance does no longer have to be mutual - after 30 seconds your alliance will automatically break!

  • Added more mission types.

Changes

  • Missions now give a lot more gems when completed, and daily rewards now give fewer gems.

  • Recalibrated sounds to prevent overlaps and playback issues.

Bugfixes

  • Fixed a bug where the social tab would say that your friend is in a match when they were not.

  • Fixed a bug where F1, F2, … keys were not correctly bound to each Core.

  • Fixed a bug where old missions did not get removed.

  • Fixed a bug where clicking on the social tab on mobile would move the menu options downwards.

2 Likes