Hi!
I have coded a Minigame Selection script, but it keeps running into errors.
1: "attempt to index nil
with “position”
Possible error:
function module.Start4Blocks(GameName)
module.SpawnBlocks(GameName)
for i, player in pairs(game.Players:GetPlayers()) do
local HumaniodRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if HumaniodRootPart then
HumaniodRootPart.Anchored = true
HumaniodRootPart.CFrame = CFrame.new(game.Workspace:FindFirstChild("EventFolder"):FindFirstChild("MiddilePart").Position) + Vector3.new(0,10,0)
wait(1.05)
HumaniodRootPart.Anchored = false
else
local Torso = player.Character:FindFirstChild("Torso")
if Torso then
Torso.Anchored = true
Torso.CFrame = CFrame.new(game.Workspace:FindFirstChild("EventFolder"):FindFirstChild("MiddilePart").Position) + Vector3.new(0,10,0)
wait(1.05)
Torso.Anchored = false
end
end
end
end
Screenshot:
Issue 2 (FIXED)
2: Cannot clone into workspace:
Possible error:
function module.SpawnBlocks(Event)
module.DeSpawnBlocks()
wait(4)
local EventFolder = game.ReplicatedStorage:FindFirstChild(Event):Clone()
EventFolder.Parent = workspace
EventFolder.Name = "EventFolder"
end
Screenshot:
3: Randomly despawns without checking for dead players:
Possible error:
function module.SpawnBlocks(Event)
module.DeSpawnBlocks()
wait(4)
local EventFolder = game.ReplicatedStorage:FindFirstChild(Event):Clone()
EventFolder.Parent = workspace
EventFolder.Name = "EventFolder"
end
function module.EndRound()
end
function module.RemovePlayer(player)
if AlivePlayers[player] then
table.remove(AlivePlayers,player)
AlivePlayers[player] = nil
end
end
function module.AddPlayer(player)
table.insert(AlivePlayers,player)
print("Working")
end
No screenshot.
Thanks for any help!