Hello! I have made a minigolf system which is physics based but my golf ball is colliding with the normal roblox parts:
https://gyazo.com/c97963ef988453f098210a2b92fd4547
Does someone know a fix on how to fix this?
EDIT:
I’ve tried different ways to make it work properly but nothing of these worked because the ball was still bouncing around by hitting invisible hitboxes:
- Taking the mesh in blender and making the hole bigger
- Taking the mesh in blender and divide the hole and the flat part
- Used parts with union and negative for the hole
- Played around with every type of collisions settings on the ball and all the parts above.
The only times I’ve came close to making the course smooth was by changing the CollisionFidelity to “Box” but with that I have the problem of the hole not working anymore. Only thing working for now is building a path of parts above the mesh and making them invisible and everything works fine, even the hole, BUT the ball bouces off the edges of the parts if you hit it with low speed, which is not ideal. I just need some help to figure out how to not make the ball bounce anymore and have a working hole for the minigolf.

