Minigolf Physics Issue

Hello! I have made a minigolf system which is physics based but my golf ball is colliding with the normal roblox parts:
https://gyazo.com/c97963ef988453f098210a2b92fd4547

Does someone know a fix on how to fix this?

EDIT:
I’ve tried different ways to make it work properly but nothing of these worked because the ball was still bouncing around by hitting invisible hitboxes:

  • Taking the mesh in blender and making the hole bigger
  • Taking the mesh in blender and divide the hole and the flat part
  • Used parts with union and negative for the hole
  • Played around with every type of collisions settings on the ball and all the parts above.

The only times I’ve came close to making the course smooth was by changing the CollisionFidelity to “Box” but with that I have the problem of the hole not working anymore. Only thing working for now is building a path of parts above the mesh and making them invisible and everything works fine, even the hole, BUT the ball bouces off the edges of the parts if you hit it with low speed, which is not ideal. I just need some help to figure out how to not make the ball bounce anymore and have a working hole for the minigolf.

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Hi! We’ve also tried this it didn’t work sadly. We also switched our every mesh with parts so the CollisionFidility is not an option. Perhaps to explain the system a bit more: The golf ball is a Roblox Sphere which gets pushed via :ApplyImpulse.

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Using parts is not a good idea at all for complex shapes
You may use parts for simplifying colliders in SOME CASES, but that’s about it. It has a lot of useless tris that would otherwise not be seen by the player; use meshes instead since they are much easier to edit and can be used to cut off unneeded tris.
Be careful setting UV maps, though, so the islands have no gaps between them and Roblox applies materials properly.

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Hii! The structures are not really complex. Nonetheless, we still do keep our meshes but just make them non-collideable and re-trace the hitbox of them with ROBLOX parts which appears to still not working in regards to the colliding with the ball. :confused:

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