Am I missing something??
It just freezes when I click on “start server” and stays at 0%. No load on my CPU either so I don’t actually think it’s doing anything at all.
Am I missing something??
It just freezes when I click on “start server” and stays at 0%. No load on my CPU either so I don’t actually think it’s doing anything at all.
My resolution is set at 0.5 and the map is only ~1,500 studs.
This is happening to me right now, any fix?
An issue I am having with this, is my renders are turning out really dark. Any suggestions on fixing would be appreciated.
Mess with the sun position (time) if the sun tangential to the top face normal then it is going to be really dark
can you pls help me, im facing a bug, it doesnt render anything and the output is spamming a lot of errors that’s red
21:19:39.512 … Computing Pixels … - Server - Render:47
21:20:09.581 Workspace.RoRenderSettings.Render.Actors.ComputePixels:119: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:62
21:20:09.703 Stack Begin - Studio
21:20:09.738 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 62 - function raycast_ignore_transparent - Studio - ComputePixels:62
21:20:09.739 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 119 - function get_pixel_color - Studio - ComputePixels:119
21:20:09.739 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 154 - function compute_pixels - Studio - ComputePixels:154
21:20:09.739 Script ‘Workspace.RoRenderSettings.Render.Actors.46.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.739 Stack End - Studio
21:20:09.943 Workspace.RoRenderSettings.Render.Actors.ComputePixels:119: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:62
21:20:09.944 Stack Begin - Studio
21:20:09.944 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 62 - function raycast_ignore_transparent - Studio - ComputePixels:62
21:20:09.944 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 119 - function get_pixel_color - Studio - ComputePixels:119
21:20:09.944 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 154 - function compute_pixels - Studio - ComputePixels:154
21:20:09.944 Script ‘Workspace.RoRenderSettings.Render.Actors.31.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.945 Stack End - Studio
21:20:09.945 Workspace.RoRenderSettings.Render.Actors.ComputePixels:90: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:59
21:20:09.945 Stack Begin - Studio
21:20:09.945 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 59 - function raycast_ignore_transparent - Studio - ComputePixels:59
21:20:09.946 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 90 - function apply_smooth_shadow - Studio - ComputePixels:90
21:20:09.946 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 128 - function get_pixel_color - Studio - ComputePixels:128
21:20:09.946 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 154 - function compute_pixels - Studio - ComputePixels:154
21:20:09.946 Script ‘Workspace.RoRenderSettings.Render.Actors.32.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.946 Stack End - Studio
21:20:09.947 Script timeout: exhausted allowed execution time for the current resumption point - Server - ActorHandler:22
21:20:09.947 Stack Begin - Studio
21:20:09.947 Script ‘Workspace.RoRenderSettings.Render.Actors.48.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.947 Stack End - Studio
21:20:09.947 Script timeout: exhausted allowed execution time for the current resumption point - Server - ActorHandler:22
21:20:09.947 Stack Begin - Studio
21:20:09.948 Script ‘Workspace.RoRenderSettings.Render.Actors.47.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.948 Stack End - Studio
21:20:09.948 Workspace.RoRenderSettings.Render.Actors.14.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.948 Stack Begin - Studio
21:20:09.948 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.949 Script ‘Workspace.RoRenderSettings.Render.Actors.14.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.949 Stack End - Studio
21:20:09.949 Workspace.RoRenderSettings.Render.Actors.12.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.949 Stack Begin - Studio
21:20:09.949 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.949 Script ‘Workspace.RoRenderSettings.Render.Actors.12.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.949 Stack End - Studio
21:20:09.950 Workspace.RoRenderSettings.Render.Actors.16.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.950 Stack Begin - Studio
21:20:09.950 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.950 Script ‘Workspace.RoRenderSettings.Render.Actors.16.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.950 Stack End - Studio
21:20:09.951 Workspace.RoRenderSettings.Render.Actors.13.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.951 Stack Begin - Studio
21:20:09.951 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.951 Script ‘Workspace.RoRenderSettings.Render.Actors.13.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.951 Stack End - Studio
21:20:09.951 Workspace.RoRenderSettings.Render.Actors.14.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.952 Stack Begin - Studio
21:20:09.952 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.952 Script ‘Workspace.RoRenderSettings.Render.Actors.30.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.952 Stack End - Studio
21:20:09.952 Workspace.RoRenderSettings.Render.Actors.12.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.953 Stack Begin - Studio
21:20:09.953 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.953 Script ‘Workspace.RoRenderSettings.Render.Actors.28.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.953 Stack End - Studio
21:20:09.953 Workspace.RoRenderSettings.Render.Actors.12.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.953 Stack Begin - Studio
21:20:09.953 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.954 Script ‘Workspace.RoRenderSettings.Render.Actors.44.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.954 Stack End - Studio
21:20:09.954 Workspace.RoRenderSettings.Render.Actors.13.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.954 Stack Begin - Studio
21:20:09.954 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.954 Script ‘Workspace.RoRenderSettings.Render.Actors.29.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.955 Stack End - Studio
21:20:09.955 Workspace.RoRenderSettings.Render.Actors.15.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.955 Stack Begin - Studio
21:20:09.955 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.955 Script ‘Workspace.RoRenderSettings.Render.Actors.15.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.955 Stack End - Studio
21:20:09.956 Workspace.RoRenderSettings.Render.Actors.13.ActorHandler:22: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:171
21:20:09.956 Stack Begin - Studio
21:20:09.956 Script ‘Workspace.RoRenderSettings.Render.Actors.ComputePixels’, Line 171 - function compute_pixels - Studio - ComputePixels:171
21:20:09.956 Script ‘Workspace.RoRenderSettings.Render.Actors.45.ActorHandler’, Line 22 - function assign_pixels - Studio - ActorHandler:22
21:20:09.956 Stack End - Studio
Turn down the number of actors
Why do I need to launch as many clients as my pc has cores? I have 8 cores, but the game has ~20-100k parts, so if i launch more than 1 client it barely functions, and if i launch more than 4 my system lags and crashes.
Nevermind this, I was using the v2 of the plugin.
I completed a render, but all of my tree meshparts got turned into gray cubes - anyone had this happen?
V4 is the first version that supports meshes/textures. Since they are tree’s you can probably just color them green and that will look good enough.