Mipmap Level Control

As a Roblox developer, it is currently too hard to decrease a texture resolution, without uploading multiple assets, by adding this cool feature, you can freely decrease the resolution.

Benefits:
Optimization.
Makes it easier for developers to make texture resolution settings built-in the game.

Instances it would affect:
Decal
Texture
MaterialVariant
SurfaceAppearance
ParticleEmitter


It would look like this in-studio.

If Roblox is able to address this issue, it would improve my development experience because it saves time by not making us developers upload various textures.

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Support! This will introduce an interesting low detail style.

While creating a big map streaming doesn’t solve all the problems, We need MipMaps very much fr

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