Miyagawacho Hanamachi | Development and Community Credits

:ocean: Credit and Flowers to those that have created the river Hanamachi


Community: Miyagawachō 宮川町

Established in 2024

Miyagawachō is known as the River Hanamachi in Kyoto, Japan. The following individuals through their dedication and expertise have helped to craft and establish the Miyagawachō that we know and are able to participate in today. Without their work and contributions, this group would not be what it is today.


:kimono: Primary Development Team and Contractors :folding_hand_fan:

@Im_Hiatus :desktop_computer: Scripter (January 2025 - July 2025)

Scripting

:wind_chime: Creating repository and configuring the codebase

:wind_chime: 1st person camera system that swaps to third person, swappable front and back views

:wind_chime:Datastore components and configuration

:wind_chime:Food ordering system for both regular players, and staff members

:wind_chime: Food eating system

:wind_chime: Drinking system

:wind_chime: Default animation handler

:wind_chime: Staff animation handler

:wind_chime:Custom chat handler and chat positioning

:wind_chime:NPC mainframe

:wind_chime:Facial animation handler

:wind_chime: Comprehensive furniture building system

:wind_chime:Comprehensive furniture customization system

@Ancientvonden :desktop_computer: Scripter (February 2025 - Present)

Scripting

:wind_chime:Modularity of repository

:wind_chime:Extensive staff instrument system with audio radial distance

:wind_chime:Karaoke system

:wind_chime:Emote and animation keybind handler

:wind_chime:Admin panel and in-game admin systems

:wind_chime:Music ID laptop with audio radial distance

:wind_chime:Complete staff morphing system

:wind_chime:Created multiple scripts and systems for efficient optimization of main game

:wind_chime:Robust name-tag compatibility system

:wind_chime:Comprehensive kimono (dressing) system

:wind_chime:Maintenance and optimization of previous systems

:wind_chime:Extensive bug-fixing work

@Dev_Breezy :desktop_computer: Scripter (March 2025 - December 2025)

Scripting

:wind_chime:Configurable light switch system

:wind_chime:Comprehensive day/night cycle

:wind_chime:Comprehensive lighting system (off in day, on at night)

:wind_chime:Rickshaw system, bringing each player to a different location

@Kralupsi :desktop_computer: Scripter (March 2025 - November 2025)

Scripting

:wind_chime:Shogi game

:wind_chime:Core scripting of the banking and economic systems

:wind_chime:Robust weather module, tying into the day/night cycle

:wind_chime:Tora Tora Tora, a variant of rock-paper-scissors

:wind_chime:Maintenance and legacy bug-fixing on systems that have been found to have bugs even months after testing was completed

:wind_chime:Robust reservation and attendance system, linking into Discord API using custom server bots

:wind_chime:UI assembly based on wireframe work

:wind_chime:Cup game

@LaasanhaEnjoyer :hammer: Primary Builder (March 2025 - Present)

Art

:wind_chime: Map optimization

:wind_chime:Asset modeling and texturing

:wind_chime:Thorough review of each building, adding missing details through modeling, building, and texturing

:wind_chime:Creation of the park through terrain building, 3d modeling and texturing

:wind_chime:Overhaul of numerous exterior building mistakes left by previous environmental artists

:wind_chime:Remodel of the Kaburenjo, Rec Center, and Hotel based on 2025 images, blueprints, and videos

:wind_chime:Komaya Interior

:wind_chime:Shigemori Interior

:wind_chime:Miyaki interior

:wind_chime:Hanafusa Interior

:wind_chime:Kawayoshi Interior

:wind_chime:Minatoya Interior

:wind_chime:Crepe Shop

:wind_chime:Hairdresser

:wind_chime:Tailor

:wind_chime:Maica

:wind_chime:Preparation and organization of the Hanamachi map in order to fluidly and seamlessly create seasonal updates

@Syddton :hammer: Hanamachi Builder (November 2024 - March 2025)

Art

:wind_chime:From November 2024 to March 2025, Syd was the primary builder for Miyagawachō. They handled the assembly and building of all exterior buildings within the Hanamachi

:wind_chime:Optimized, assembled, design and drafted the Hanamachi, following the google maps on a 1 to 1 reference ratio in the game itself

@chathaa :hammer: Builder (February 2025 - April 2025)

Art

:wind_chime: 3d modeling specialist

:wind_chime:Expertly crafted the roads, street lights, street lamps, sidewalks, and generalized 3d asset props

:wind_chime:Fake roads and buildings to block “dropoff” zones

:wind_chime: Fake city behind river to match the 1 to 1 of google maps

@Blutheim :hammer: Builder (November 2024 - January 2025)

Art

:wind_chime: Korin interior

:wind_chime:Karaoke bar interior

:wind_chime:Kaden ochaya interior

:wind_chime:Chocolat interior

:wind_chime:Assistants interior

:wind_chime:Sensei interior

@Snunieee :sewing_needle: Head Artisan (November 2024 - Present)

Art and Graphics

:wind_chime: Masterfully crafted all Staff morphs through Modeling, UV Wrapping, Weight Painting, and Texturing

:wind_chime:100s of hours worth of revisions on Staff morphs to get the desired and ideal results

:wind_chime:Created the Discord Icon

:wind_chime:Created the Game icon

:wind_chime:Created Kamon in Gold and Black for the Hanamachi and all Okiyas

:wind_chime:Contributed to graphic design through signs, banners, and 2D text throughout the map

:wind_chime:Generalized 3d asset creation

@CaptainLL3097 :woman_dancing: Animator (November 2024 - Present)

Animation

:wind_chime:Animated all Default R15 animations

:wind_chime:Animated all Male Staff animations

:wind_chime:Animated all Female Staff animations

:wind_chime:Animated Chef NPC animations

:wind_chime:Animated all Rickshaw animations

@iflorencee :red_paper_lantern:Head of Art (November 2024 - Present)

3d Art

:wind_chime:Shogi

:wind_chime:Chado

:wind_chime:All utensils, plateware, and cutlery

:wind_chime:Tosenkyo

:wind_chime:ToraToraTora

:wind_chime:Konpira fune fune

:wind_chime:Guessing cups

:wind_chime:100s of misc assets such as vases, furniture, and development assets for Scripting

@BombshellKs :red_paper_lantern:3d Modeling Specialist (November 2024 - Present)

3d Art

:wind_chime:100s of misc food items for Miyagawacho. Was the primary artist for nearly all food items present in the game

:wind_chime:Misc furniture and consumable items for Miyagawacho

@Sojacheo :red_paper_lantern:3d Artist (March 2025 - March 2025)

3d Art

:wind_chime:Number of miscellaneous gameplay and generalized assets

@RisoBoi :paintbrush:Graphic Artist (March 2025 - Present)

Graphic Art

:wind_chime:Umbrella textures for umbrellas

:wind_chime:In-game graphics and icons


@Varyndor :crescent_moon: Production Manager and Game Designer

Production Summary

:cherry_blossom: As the production manager, game designer and co-owner of Miyagawachō, I had to play many different roles during the production process of this project. While my primary roles were Production and Game Design, I also stepped in to fill roles of animation, scripting, 3d art and building. All of this was in an attempt to make the lives of our developers, easier :cherry_blossom:

:tanabata_tree: This list would be very long if I were to list every single contribution I made to the game, so I will summarize my personal contributions to the bare-bones :tanabata_tree:

:full_moon: Primary game designer, working on both gameplay and communal elements of the game design. Focusing on level, world and gameplay design

:full_moon: Drafted and conceptualized in-depth GDDs for the game, including monetization and KPI metric reaching procedures

:full_moon: Organization and upkeep of development tools such as Jira, Miro, and Github repo

:full_moon: Assembly of multiple development parts such as making sure pieces were properly welded, uploading and organizing 100s of decal assets into ReplicatedStorage, buildings and structures in the primary game map,

:full_moon: Managing of multidisciplinary developers across multiple fields, utilizing and specializing in organization tools like Trello and Jira during production timeline

:full_moon: In-depth organizational spreadsheets, including a running document of every animation, SFX and VFX as well as their studio IDs

:full_moon: Uploading, weight-painting, and finalizing all LC and UGC in the group. Had to solo learn the intricacies of Roblox caging and skinned-meshes for the morph system

:full_moon: 3d modeling and texturing in Substance Painter

:full_moon: Revisionary and quality assurance testing, being responsive to developers and ensuring their needs are met. Ensuring all blockers were dealt with swiftly and promptly to continue development timeline

:full_moon: Primary developer for communal systems, such as community structure and functionality


The above list is a running tally of contributions, and will be finalized when the game releases. I am using this forum as a place to track contributions during development

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