Hello! There is a bug I have come across while developing my game, there is a bug with the lighting not rendering properly on Mobile devices (Android & iOS), This doesn’t happen on computer devices, and it might depend on what the engine uses to render with (OpenGL, Metal, Direct3D11, Vulkan, etc.)
This is my computer specs:
- OS: Windows 11
- GPU: NVIDIA GeForce GTX 1650
- CPU: Intel(R) Core™ i7-3770 CPU @ 3.40GHz
This is my Android Phone specs:
- OS: Android 12
- Model Name: Xiaomi Poco X3 NFC
I do not have an iOS device, the only way I know that this is a bug is because my friend with an iOS device has sent me an image while playing the game with 4 graphics quality (1 - 10)
Images taken from my computer with the listed specs above:
Maximum Graphics (Level 21, Direct3D11)
Minimum Graphics (Level 01, Direct3D11)
Images taken from my Android phone with the listed specs above:
NOTE: I do not know what Android phones use to render, but it could be either both OpenGL or Vulkan
Maximum Graphics (Level 21, OpenGL/Vulkan)
Minimum Graphics (Level 01, OpenGL/Vulkan) [ ! THIS IS THE ISSUE ! ]
Image taken from my friend’s iOS phone:
In-Between Graphics (Graphics Quality 4, Metal) [ ! THIS IS ALSO THE ISSUE ! ]
Now for what I used in the lighting settings and what is in the lighting service:
This is the game’s link if you want to try and see if you can reproduce the same lighting bug: [NEW] 👁 INDOMIC - Roblox
Expected behavior
I wanted to expect the lightings to look the same as computer on mobile devices too.
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