As the screen moves around, the black dot follows the position of where the sun is. It does not display unless there is a part in front of where it ‘should be’. This exclusively happens in the mobile version of my game. It does not happen on PC, or in device emulator in studio.
System Information:
Android 12, One UI Version 4.1, Kernel Version: 4.14.190-23725627-abG970WVLU9IXE1#2 Build number: SP1A.210812.016.G970WVLU9IXE1
The file to reproduce ended up with a total of 2 parts, no descendants of lighting, no scripts:
SimpleLightingBlackDotBug.rbxl (68.1 KB)
I can publish this file to roblox, join on mobile, walk under the spawn location, and see a black dot if the sun is covered up.
Expected behavior
I expect when I look up there’s no random black dot that gets cast on top of whatever the closest part is.





