Model destroying themselves for no reason in ReplicatedStorage

Alright so I don’t know what is the issue but here’s the replicatedStorage before Roblox Studio in play and after in play

Before play :

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After play :

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Very strange issue does anyone had this problem before ?

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If you have no scripts, make sure the Archivable property is set to true for the Instances that are disappearing.

Seems like all my models has archivable at true

If that is true, then that shouldn’t ever be happening. Are you sure you don’t have any other scripts doing what seems to be dungeon generation? You might be forgetting to clone somewhere.

If not, restart studio and see if that fixes it. If not, try copying the contents into a fresh baseplate and see if the same behavior happens to double confirm.

I don’t see any destroy that could do this issue so I’ll try restarting studio then

Capture

Sadly didn’t do anything restarting studio

That is very strange. Check inside the deleting instances and see if they’re any scripts causing their deletion

These screenshots don’t help, you should know that considering you made what seems like a fully built dungeon generator.

If you did not make these scripts, try asking whoever made it. If you want to filter more specifically, use “Is:LuaSourceContainer”.

When you say “after play” do you mean that this is happening after you start a playtest, then stop playtesting? Or do you mean it’s happening only live in game?

He said to me if there was a script that was inside the piece of the DungeonPiece folder that could delete the model piece so the screenshot shows that there’s indeed no script at all

We don’t have the code, and you are in contact of the person who made it.

I would highly recommend asking that person to take a look at the code instead.

I can’t give the code for my dungeon because it will create other competitor I can only give you the most essential details but I don’t know where is the problem specifically because I don’t see why the piece would be delete on the in-test of studio

I mean after I started the playtest

I don’t seem to find any non-anchored part that has can collide deactivated to false that fall in the infinite void before it destroyed the entire model but either way it doesn’t make sense

Here’s what master chatGPT told me


Then we cannot help if you cannot provide any code whatsoever. Instances don’t magically delete themselves from the game - there’s a reason for it.

If you’re so worried about “competitors” (a lot of modular generation tutorials already exists online), have the person who made the code for you review your code and run some tests. That’s literally the only way you find a solution to your problem.

ChatGPT isn’t going to help either, and physics calculations doesn’t apply inside ReplicatedStorage.

lemme think about that and I’ll try finding out by myself and if I can’t then maybe my last resort will be you guys

Oh also I made the code but I’m not the one who made the piece model