What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried setting a primary part however it still stayed the same.
Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SpawnCar = ReplicatedStorage:FindFirstChild("SpawnCar")
local Module = require(game.ReplicatedStorage.ModuleScript)
SpawnCar.OnServerEvent:Connect(function(player)
local Car = game.ServerStorage.Cars["RCHAS BaconX3"]
local CarClone = Car:Clone()
local Character = Module.PlayerCharacter(player)
local CharacterPosition = Character.HumanoidRootPart.Position
CarClone:MoveTo(CharacterPosition + Vector3.new(0,5,0))
CarClone.Parent = game.Workspace
end)
I might have this Character.HumanoidRootPart.CFrame})):play() wrong
because of brackets })) Hope you will be able to fix it, if not tell me
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SpawnCar = ReplicatedStorage:FindFirstChild("SpawnCar")
local TweenService = game:GetService("TweenService")
local Module = require(game.ReplicatedStorage.ModuleScript)
SpawnCar.OnServerEvent:Connect(function(player)
local Car = game.ServerStorage.Cars["RCHAS BaconX3"]
local CarClone = Car:Clone()
local Character = Module.PlayerCharacter(player)
local CharacterPosition = Character.HumanoidRootPart.Position
CarClone.Parent = workspace
TweenService:Create(CarClone.PrimaryPart, TweenInfo.new(2), {CFrame = Character.HumanoidRootPart.CFrame})):play()
--CarClone:MoveTo(CharacterPosition + Vector3.new(0,5,0))
-- CarClone.Parent = game.Workspace
end)