Model of player exists after dying

Hi devs,

Does anyone know why this is printing after the player dies?
In the explorer there’s only one model called “BriefYayyayyay”

while wait() do
	if workspace:FindFirstChild("BriefYayyayyay") then
		print(workspace.BriefYayyayyay.Humanoid.Health)
	end
end

e

Character death ≠ character removed from workspace.
If you just want to detect if the character has died then you should use Humanoid.Died