I cannot post on bug reports so please if you could help me out:
Model, made a listener for when its primary part’s position moved. Tried this with non primary parts as well.
Move the model in studio - the event does not trigger, even though the primary part’s position is no longer the same.
Move only the primary part - event is triggered.
Why is this so important? Because now instead of a listener I have to make an infinite loop + I do not think this is the desired behavior.
The event I used is the exact same - just ye old model.PrimaryPart:GetPropertyChangedSignal(“Position”)