Model spawned locally behaving weirdly

i have this area in my game that spawns crates on conveyors, it works for the most part except sometimes they randomly freeze like it would with network owner stuff, but the model is spawned locally so that shouldnt happen

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also when they fall into the void they also freeze and pile up like this: (probably because they are going too far from the player?)
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i dont really know what to do, since you cant change network owner stuff on the client.

It might be the Workspace’s ModelStreamingBehavior. I just had an issue with an area not loading until the character was loaded. Is the model’s property “ModelStreamingMode” set to “Persistent”?

i was just about to say that i forgot to turn off collisions on the parts that summon the crates, thats why they were “freezing” (they were lying on top of the part) but they still do freeze when they fall into the void so uhh yeah, i can probably find a workaround to that anyway so my bad :sweat_smile:

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