Model thumbnail picture

I am working on a game index system. Is there a way to get models thumbnail picture directly in studio, instead of saving each models picture and using it.

You can do something like

Where

“Asset” 150x150, 420x420

so

local assetId = -- enter here
local imageId = "rbxthumb://type=Asset&id=".. assetId .."&w=420&h=420"
ImageLabel.Image = imageId

Do i have to upload the model to roblox to access that. I mean its not something directly accessible in studio

Yea you need to save it to roblox to use that. Its best for if you have a lot of already published items like a scanner game, for doing avatar headshots, or displaying gamepasses like pls donate as that generates a photo automatically.

Outside of that there isn’t an official “Model to image” I know of other than using a script or finding a resource

How do i setup the angle of the picture roblox generates on a published model. Sorry i am new to this feature

I haven’t ever uploaded models because I feel like there’s no point (They’re just used for low effort games) but I remember seeing a lot of models add something like a camera object inside of them and naming it something.

But if you don’t already have published models and you need the kind of detail you’re asking for (where you want to move the camera) I would recommend something like using viewportframes instead. Its because you can see how the final product looks while you’re moving it and you don’t need to upload anything. Plus if you use a viewportframe any changes to the models are saved and you can even animate it

And even then you can use scripts to automatically position the viewportframe objects all at once instead of setting up models for upload. Its still a pain to do but becomes a lot less tedious

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If you want to get the thumbnail of a player, then you can do that in studio.

But if your custom making a model, then your going to have to take your picture, download it. then reupload it to roblox studio. The imageid must be created for you to use it

thank you will look onto that option with the viewframeport

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