Model Tweening Movement

Kinda looking for help on how I could make the vehicle move in a more slightly realistic, my biggest issues are curves from point a to b, if it’s a straight path it’s kinda easy. Thank you for your help

Try using moving the model along a bezier curve with the model facing tangential to the curve using this formula.

Although there is some maths with circular motion for vehicle rotation for game dev purpose it’ll be more easier to adjust the points of the bezier curve visually and such. Plus you can use a beam to visualize the path of the bus.