Hi developers!
Disclaimer: I’m a beginner, so there might be a small mistake that’s obvious and I didn’t know about.
So I’m trying to make a button that “opens” a door by disabling CanCollide and Visibility for certain parts of the door. However, the window frame model of my door is not disappearing like it should when I click the button in game - only the other parts that I want disappear.
Here’s my code:
local door = game.Workspace.FactoryDoor.Door
local window = game.Workspace.FactoryDoor.WindowFrame:GetChildren()
ClickDetector.MouseClick:Connect(function()
door.Transparency = 1
door.CanCollide = false
window.Visible = false
window.CanCollide = false
Note: “WindowFrame” and “FactoryDoor” are models, and “Door” is a part within the “FactoryDoor” model.
I took this video: Sorry about the low quality - I was using the Roblox Studio built-in recording tool.
robloxapp-20200606-1559052.wmv (3.5 MB)
Also, if this makes any difference, I used a plugin called Gap Fill to make my “WindowFrame” model.
Any solutions to my issue? Thanks in advance!